Just in time for the 4th, I'd like to point out something that I just
learned about 2012's underappreciated (Gamespot: 6.5) gem, Spec Ops: The
Line. Still free on Plus right now, did you know this game is actually
based on 67th out of 100 best novels in the English language of the
twentieth century (according to the Modern Library) and is considered by
scholars to be part of the most influential and important body of work
in Western Culture?
That novel is Joseph Conrad's Heart of
Darkness. Published in 1899 (you can read it here) Conrad's novella
(inspired by his own experiences) is a journey into what occurs when
civilization falls into savagery and the repercussions of imperialism
and the racism that endows it. Conrad himself described the story as "A
wild story of a journalist who becomes manager of a station in the
(African) interior and makes himself worshipped by a tribe of savages."
The tale was not without its detractors; Nigerian writer Chinua Achebe
described the novella as dehumanizing Africans, denying them language
and culture and reducing them to a metaphorical extension of the dark
and dangerous jungle into which the Europeans venture," but Conrad
himself declared "Heart of Darkness is experience ... pushed a little
(and only very little) beyond the actual facts of the case."
The story is more familiar than you may think. The most famous
adaptation was Francis Ford Coppola's Apocalypse Now, which moved the
tale from the African interior to Vietnam. Adapted for the screen by
John Milius, who also wrote and directed Red Dawn and my personal
favorite: Conan the Barbarian. This Academy Award winner sprang from
Milius' idea to adapt Heart of Darkness for the Vietnam era. The film
was also deemed "culturally, historically or aesthetically significant"
and was selected for preservation by the National Film Registry in 2000
and was ranked the 14th greatest film by Sight and Sound in 2012.
Spec Ops isn't the first video game adaptation of the original story;
Far Cry 2 beat them to the medium by four years. (Ironically Gamespot
and I flip-flopped on the scores of these two games: 6.5/8.5 for Spec
Ops and 8.5/6.5 for Far Cry 2.) The likeness is very loose, however, Far
Cry 2 puts you in the role of a mercenary tasked to hunt down an
elusive arms dealer; not quite something that appeared in the original.
In fact the most striking similarities between this game and the novella
is the setting of Africa and the name of last chapter of the game:
Heart of Darkness. While I found Far Cry 2 underwhelming I should
mention my 6.5 score reflects the fact that I was several years late to
this game. By the time I got my hands on it games had already made a
noticable leap forward in graphics and gameplay, so it should be noted
that I did not get to appreciate some of the more innovative features
while they were still innovative. Honestly I would welcome an HD remake
of this game so that I might be able to better immerse in the tale.
Spec Ops: The Line moves the setting to Dubai. In the wake of a series
of freak sandstorms, the worst in recorded history, Dubai is abandoned
by its politicians and wealthy elite, leaving countless Emiratis and
foreign migrants behind with no way to escape. Lieutenant Colonel John
Konrad, an nod to the novella's author Joseph Conrad, the commander of
the fictional 33rd U.S. Infantry Battalion, volunteers his unit to
assist with the evacuation but the 'Damned' 33rd deserts when U.S.
Command orders them to abandon the relief efforts and the refugees along
with them. As the storms only intensified the 33rd attempted to lead a
caravan of survivors out of Dubai but they never made it. Officially
disavowed as traitorous the 33rd is then lost along with Dubai as a
whole, declared a No Man's Land by the U.A.E. travel to the entire
region is forbidden. The player assumes the role of Captain Martin
Walker (as voiced by Nolan North,) the commanding officer of a trio of
Delta Force operatives tasked with performing reconnaissance after a
weak but identifiable radio distress signal is picked up from Lt.
Colonel Konrad and see if they can make contact with any survivors.
Praised for its hard-hitting, graphic depiction of the horrors of war
and the breakdown of civilization, Spec Ops: The Line pulls few punches,
using a shock-an-awe approach to rattle players from their COD-inspired
fantasy depictions of modern warfare. As the full abomination of what
has happened to the 33rd comes into focus the team's sanity begins to
slip "with Walker having visual and auditory hallucinations, and his
executions of enemies becoming more violent, his team orders and shouts
becoming increasingly angry and ragged versus his original stern command
voice and kill confirmations of enemies degrading from professional in
the beginning to outright psychotic."
Walt Williams, lead
writer for the game, has called Spec Ops: The Line a "deconstruction of
the shooter genre, and Call of Duty in particular, with the game
mechanics, the actions available to the player, and the responses
resulting from said actions contrasting pointedly with many mechanics of
popular FPS games, and that the game deliberately used shooter genre
cliches in order to illustrate how ludicrous they are in comparison to
real warfare." He went on to state that the combat presented in The Line
is not meant to be a fun experience for the player but rather serve as a
critique on the genre as a whole and how, despite claims of realism to
the contrary, most shooters in the tradition of COD are just "morally
ambiguous escapist fantasy." Although some critics panned the game's
violence as unecessary and exploitive, especially the white phosphorus
scene, Williams defended it as a plot device intended to invoke anger
from the players and, in addition to the 4 endings featured in the game,
that a valid 5th ending was for the player to simply put the controller
down and walk away.
Although closer to the novella than Far
Cry 2, Spec Ops: The Line nevertheless tells its own story; a tale of
the brutality that humanity turns upon itself when the rules of
civilization break down and the price that all of that savagery can
command from a man's fragile psyche. Overly violent? Yes, but with good
reason. Like the literary classics we are forced to consume in our
education, Spec Ops: The Line should be on the Required Playing list of
every gamer who enjoys military shooters. It is an unflinching portrayal
of the tolls of war on the minds of men and a dark expose of post
traumatic stress in a genre that often depicts modern warfare as little
more than a fun, competitive diversion. This game, like the novella
before it, exposes that thin line that separates civilization from
savagery.
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The Best Adaptation of Heart of Darkness since Apocalypse Now
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